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Personal Works

Characters

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Statues

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Animals

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Stylized Models

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Workflow

- Rough Concept (if the client doesn’t have any concept or references)

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If a client doesn’t have a clear concept or references but needs a 3D model urgently, I can handle rough concepting and reference research to translate their ideas into a clear and accurate result.

- Collecting References

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Collecting references are crucial to achieving a visually pleasing 3D model, as every major form and subtle detail is carefully selected from real-world references representing the subject at its best.

- Sculpting / Modelling

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All sculpting is done in ZBrush using a customized UI and hotkeys for a faster, more efficient workflow. Techniques are refined through long-term, high-difficulty personal projects.

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- Retopology

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Retopology is performed based on client agreement. The client specifies the desired or maximum triangle count, and the topology is carefully constructed to preserve the model’s silhouette while ensuring smooth rigging and animation results.

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- UV Unwrap + Layout

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UV unwrapping is performed with great care, ensuring optimal packing density, correct orientation, consistent scaling, and industry-standard texel density. Optimization techniques are based on production standards taught by Crytivo, a studio with extensive experience in stylized 3D game development.

- Baking + Texturing

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Baking is performed with great care to ensure clean results, minimizing artifacts and preserving fine surface details.
Texturing is executed carefully to match the illustrator’s original concept art as closely as possible, resulting in a distinctive, hand-painted look with a high-quality stylized finish.

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not created by timothy

not created by timothy

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- Rigging & Animation

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Rigging is executed with proper weight painting to achieve smooth, natural animation and stable character deformation.

- Rendering

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Renders are provided for game promotion purposes, featuring proper lighting, a suitable background color, and carefully adjusted facial expressions or poses to best present the character.

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- 3D Printing

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The character can also be brought into physical form as a collectible figure. Zaru is my original intellectual property and is currently in the process of IP registration.

The production pipeline follows a refined workflow, including concept development, reference research, sculpting, posing, resin printing, curing, airbrushing, and final assembly.

Original IP - Zaru

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Fan Art - Baby GDragon

Testimony

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GAME CONTRIBUTIONS
(Click for more details)

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About Me

Timothy Feriandy is a passionate 3D character artist with over 5 years of professional experience in sculpting, modeling, texturing, and hand painting. Proficient in collaborative environments,
Timothy excels in partnering closely with art designers to craft innovative assets.
With a portfolio spanning over 6 games across various platforms, he demonstrates a talent for swiftly integrating feedback to produce high-quality final products.

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© 2024 TimothyF

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